|Godforsaken Slum is an old ruined part of Midgaard
(at least I like to imagine it to be). The zone itself has 70
"rooms" and it fairly easy to learn.
I've made two versions of the map. Both versions are
the same, as far as the zone is concerned. The difference is in
quality. The first map is of better quality but it's a bit larger
(272kb), and the second one was made for you that just want a quick
peek (lower quality) of the map and are too lazy to wait for the big
one to load (the second one is 109kb)
Now I'm gonna comment on the zone itself, so i
recommend that you refer to the map if you don't want to get
Most of the actually fighting happens in the middle
of the zone (NO MAN'S LAND). I'm not saying that you'll fight there
all the time, but from experience I can say that I was attacked
there more than anywhere else. Most of the time you can see how good
your opponent is only watching him move through the zone. Newbies
will almost always fight only in the top part of the zone (since
they don't know where to go, and get lost after walking through
several "rooms"). When fighting a newbie you can probably
easily locate him in one of the corners of the zone (probably
somewhere in the top part). When a newbie gets his ass kicked and is
left with about 400HP he'll panic and just franticly go through the
directions in an attempt of escaping. That's his first mistake, that
way he'll get lost, and he wont get far (because he'll be hitting
his head on a lot of walls).
Learn to move fast through the zone, especially from
one side of the zone to the other. When you're fighting someone
experienced and he backs away from a fight, he'll probably be on the
other side of the zone in about 2-3 seconds and heal up there. (and
when you flee the fight, you better be able to get as far away from
your opponent as you can in the shortest amount of time)
There are several hiding places in the zone that
adventurers like to use when they are low on MN and HP. One of
them is an "Old Abandoned Werehouse", and the other
"A Small Ruined Chappel". Now.. what's so special about
those places? Well.. it's not much.. but they have doors. The funny
thing about doors on elite is that you can see when someone opens
them even if you're asleep. So if you're fast enough you can escape
as soon as your opponent opens the door (even if you were sleeping).
Another hiding place (but this one w/o doors) is
"a Wide Alleyway". Some adventurers like to rest there
because their opponent can only come from one direction. The down
side of this "resting place" is that you can only flee in
one direction, so your opponent doesn't have to lose time scouting
to see where you fled.
I never rest at the places I mentioned so far, those
places are too obvious, and anyone with some experience will check
there first. My recommendation for resting are "rooms"
that are secluded (where your opponent cant see you on scout from 6
"rooms" away), and they should not have more than 2 exits
(so there is less of a chance of getting spotted on scout). Oh yea..
never stay at one place for too long, no matter where you are, if
you stay there long enough you'll get discovered.
That's all for now about the zone itself... there'll
be some more tips about the zone itself in the part where I'll talk